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Difficult City

I started a city on the difficult level and pumped up the elevation and the trees. I also selected disasters.

It started off difficult, true, but after floundering for a while, the game offered me a msximum-security prison and a garbage importing deal. Now Difficult City is close to 500,000 dollars in the black. It's not a very pretty city. It's a bit more polluted than I would like.

Oddly, the disasters have been minimal. They're often bad on the "hard" level as well as frequent.




Here's the university neighborhood. For some reason, I always imagine college students wanting to live in low rise apartments. I usually put a "university hospital" nearby as well as a museum and a library. (There's almost always a hospital by the theme park, too)




Here's some of the industrial mess that afflicts Difficult City in 1994. I'm telling them to hold on. It will only be thirty years before they invent Microwave power. As it is, the next time Difficult City needs an additional power plant, it's going to be solar. It can't be nuclear with all those aliens blowing things up.

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simcitydave
simcitydave

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